![]() I've written a lot about how I think it's important to not price niche games too cheaply, and I stand by that. But, the way the online games market is moving, something that seems like the right choice.Īvadon: The Black Fortress Is $9.99 On Steam The Steam Thing does mean that we are embarking on a great experiment, something that we never planning on doing. And I'll do all I can to be content with what comes. Will its retro old-school action take the world by storm? Maybe a lot. It's got a great story, interesting, epic battles, and a lot of cool stuff. Avadon: The Black Fortress is a very good game. (This change happened about the time the word ' shareware' disappeared.) After all these years, it was impossible to watch all of this excitement and not want to be a part of it.Īnd now, thanks to Valve, I'm going to be visible. ![]() Amazingly, people stopped acting like I wasn't a total loser for doing what I do. Many could make a living, and some got rich. (Having a big back catalog is awesome.) I was content.īut then the Indie boom took off. Writing Indie games has provided me with a very good living, and I don't have the right to complain about anything. Yes, there will be money, and that's always nice, but it's the recognition I'm sort of focused on now. With a real distributor, a nice trailer video, and everything. After 16 years of being a tiny, invisible, basement-dwelling bottom feeder, for a few precious weeks, I get to act like I'm a real developer. Unsurprisingly, I'm pretty excited about it. If you are pouring all of your stat points into a strength-driven melee strike, agility-driven ranged strike or intelligence-driven magic strike, you should be able to wipe out appropriately leveled enemies in a few hits.Įnemies do not respawn but exist in adequate number to reach the level cap pretty quickly, so try to clear places out if you feel able to.Today, Avadon: The Black Fortress goes live on Steam. Stamina is mostly in the game for psychological effect and most levels can be cleared without sparing it, but this incentivizes you to save it for powerful enemies. With mages, intelligence will usually be the wisest course, but if you're trying to solo as a mage, an agility build will still be the most reslient.Ĭonsttution can increase your max HP, but most of the game's fights can be won or lost pretty quickly - either you're ready and know what do do, or you're not and you don't. I would only consider a few points in strength if needed to carry the equipment you want to, but shadow walkers are best in pretty light gear. With a shadow walker, agility is the only path that really makes sense. Beginners will tend to prefer to choose the middle tree for more of the three specialization points you earn on the way up to the level cap.įor a warrior, your main options are strength (sword and related skills, melee tanking) as a build, or agility for a bow fighter that many swear by as the game's most powerful build. Two will focus on some central theme of that job, while the middle one is always for defensive and support skills. (It would be more balanced if strength affected melee dodge and intelligence magic dodge, etc, but that is not how this game works.) So, agility characters end up defensively powerful with any character class, and reasonably formidable with bows or whatever ranged physical weapon they can carry.Īll jobs' skill trees have three vertical branches. Status immunities scale with various stats, but dodging physical/magic attacks BOTH scale with agility and not strength or int. This will be strength for melee, agility for ranged physical and intelligence for magic. ![]() The way the game works moslty supports dumping everything into the stat that determines your damage dealing.
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